Review: Behemoth (Psvr2) – Great Concept, Poor Execution

Review: Behemoth (PSVR2) – Great Concept, Poor Execution

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Imagine yourself standing ⁣at the foot ​of a behemoth, a gargantuan creature from ancient mythologies that ‌commands awe and ‌inspires terror. ‍The‍ latest‌ immersive experience from the world​ of gaming promises to put you right in​ the heart of such an⁢ encounter. ‘Behemoth’ for PSVR2 is a tantalizing​ concept that‍ aims to transport players to ⁣an ​eerie, mystical realm⁣ where ‌they must face off ⁣against ‍a colossal foe. The ‍promise‍ of confronting a⁤ creature⁢ of​ such immense scale ‍and‍ power in the comfort of​ your own ‍home ⁢is ‌undeniably‍ alluring. But does ​this latest adventure ‌in VR gaming⁤ live up to ⁢the ‌promise of its titanic premise?‍ Or, like the mythological⁤ creature‍ itself, will‍ it crumble under the ⁢weight of its own ambition?
A Promising ⁢Start In Virtual​ Reality Gaming

A Promising⁢ Start ‍in Virtual Reality⁣ Gaming

Despite ⁣some of its shortcomings, Behemoth demonstrates the potential of‍ virtual reality gaming in several key ​areas, showcasing‍ the medium’s capacity​ for immersion ⁣and ⁤interactive storytelling. The game’s use⁣ of VR mechanics, ⁣such as⁤ motion controls⁤ and spatial awareness, effectively transports players into the world​ of ‍Behemoth, creating a sense of presence and⁤ agency that is hard‍ to achieve in traditional gaming experiences.

Promising Features Effectiveness
Immersive⁢ Storytelling 7/10
Motion‍ Controls 8/10
Spatial Awareness 9/10

Some ‍standout ‌moments in​ the‌ game include the use of environmental puzzles that ​require players to manipulate⁤ objects in 3D space, ​and the incorporation of physics-based interactions that ​simulate real-world‌ conditions. These features contribute to a sense of authenticity and presence, making the game​ feel more ⁢engaging and interactive. Behemoth’s promising‌ start⁣ in these areas suggests that the developers are on the right track, and with further​ refinement, they may be able⁤ to create a⁤ more‌ polished and enjoyable experience.
Impressive Visuals And ⁣Sound Design Bring The​ Ocean ‌To ⁢Life

Impressive Visuals and Sound Design Bring the Ocean ⁣to ​Life

The captivating underwater⁢ world of Behemoth is undoubtedly⁢ its strongest aspect, ⁢as the‍ game’s visuals ‍and sound⁢ design⁤ transport you to an immersive oceanic⁤ environment. ‍Vibrant aquatic creatures, coral reefs, ⁢and sunken ships come⁢ to life⁤ in stunning detail, showcasing the potential of the PSVR2⁤ hardware. ‌With⁤ stunning light effects and realistic water ⁣simulations, you’ll ​feel as though ​you’re actually exploring the ocean⁤ floor.

As you⁢ navigate ​through ⁤the⁤ depths, 3D ‌audio and detailed sound effects further enhance the ​experience. The sound of dolphins chirping, ​whales breaching, and fish swimming all around you will⁤ have you spinning your head ⁣in ‍every direction, eager to locate the‌ source of each sound. Here ⁢are ⁣some of ⁤the⁤ visual and audio features that impressed us:

Visual ‍Features Audio Features
Realistic water​ simulations 3D audio with pinpoint ‍sound‍ location
Stunning light effects Detailed sound effects⁢ (e.g., fish swimming, ​dolphins⁤ chirping)
Vibrant aquatic creatures and ‍coral reefs Immersive ⁤underwater ambiance ​(e.g., waves, currents)

In terms of visuals and sound design, Behemoth sets a high bar for underwater ​exploration games. ⁢The attention to detail ⁣and the‌ level ⁤of immersion ⁢will ⁤keep ⁢you engaged and curious about the ⁣world around you.
What Went ⁢Wrong ​In Underwater Exploration

What Went Wrong in ⁢Underwater Exploration

After ⁤descending‌ into the depths, a plethora⁣ of problems⁢ arise ‌that deplete the excitement ⁣of ⁢discovery. ​One major issue​ lies ​in the ⁤mechanics of underwater navigation, feeling more like a‍ chore than⁤ an experience. You’re forced⁢ to depend ​on ⁤a limited oxygen supply, but​ instead⁤ of fueling⁢ tension and ⁢realism, this⁢ mechanic comes off as annoying, especially when you can’t ⁣scavenge or ​upgrade equipment efficiently.

Poor ‍optimization also hinders the game’s ability to⁢ deliver a smooth, uninterrupted experience.‌ Underwater environments can be particularly demanding for VR ‌hardware, but⁤ “Behemoth” frequently⁢ stutters and lags, disrupting the immersion. Here are a ‌few of ⁢the ​key technical issues that we’ve ⁤encountered:

Issue Description
pop-in textures Textures take a ⁣noticeable amount of time⁤ to ⁢load,‍ making the world ⁤feel unfinished.
disjointed movement Character movement feels⁢ jerky and unresponsive, ⁢especially when⁤ using the “teleport” system.
underwater ⁣visuals The game’s visuals struggle to maintain a steady​ frame ‌rate, leading to‍ a blurry and⁣ distorted underwater​ experience.

When exploring underwater environments, ⁢it’s crucial ⁢to strike ‌a balance between realism ⁣and enjoyable gameplay. Unfortunately, “Behemoth” ⁣misses the mark, providing a lackluster experience that fails to capture the‍ thrill of underwater exploration.
Clunky Controls And Camera Issues Mar The Experience

Clunky Controls and Camera Issues Mar the Experience

Behemoth’s‌ immersive world​ and promising concept⁢ are hindered ‌by ‌clunky‍ controls ‍that often ⁤leave you frustrated. Players may struggle to ​grasp ⁢the movement ⁤mechanics, particularly when interacted with complex environments. For example, navigating through cramped⁤ spaces ​can be​ a challenge, as the ⁢VR controls sometimes fail to register accurately. ⁤This issue is exacerbated when‍ players ‌are required to perform specific ​actions, such as‌ opening ‌doors or operating machinery, ⁢which ‍demand more precise controls.

The problems are ⁣further ​compounded ‍by an⁣ uncooperative camera system. At times, it seems as ‍though‍ the ​camera has a mind of its own, moving in unpredictable directions‍ or⁤ not aligning⁤ properly​ with‌ the⁣ player’s⁤ headset. This⁣ disconnect ⁢can cause disorientation, which​ is‌ especially⁢ troublesome in ⁢VR experiences.

Voice ​Command Options VR Actions
Move Forward
Turn Left
Jump
Pick Up Object

The⁢ default voice commands can be helpful in certain⁢ situations, ⁢but even these ‌sometimes fail to execute correctly, forcing players to rely on‌ fiddly VR actions instead. Some ​additional VR actions appear to ⁢be missing‍ from the control scheme,‌ which⁢ would ​have helped mitigate these ​issues.
Disappointing Narrative⁤ With Underdeveloped ⁣Characters

Disappointing Narrative with Underdeveloped Characters

While ⁤the concept of Behemoth shines with promise, its narrative falls⁣ short of expectations. The story meanders without a clear direction, leaving players ‌feeling uninvested in the world and its ⁤characters. ⁤The⁤ characters ⁣themselves are paper-thin, with no discernible growth or development throughout​ the experience.‍ Their actions ‍and motivations​ feel forced, and the voice acting, although⁣ decent, is uninspired.

The lack of character progression is particularly disappointing, as ​the game’s premise hinges on​ the bond between the protagonist and their titan. A more nuanced exploration ⁤of their relationship could have elevated the narrative, but⁤ as it stands, it’s ‍shallow and ⁢devoid of emotional resonance. A few moments of introspection and self-discovery might have also added depth to the protagonist’s character, but these opportunities are squandered in favor⁣ of ​bland⁢ exposition.⁢ Key narrative points ​are glossed over,⁣ leaving ​the player ‍to piece together events through‌ vague​ dialogue ‌and environmental clues.

Underutilized Story​ Elements Missed Opportunities
Character ⁤backstories Meaningful interactions with‌ NPCs
Environmental storytelling Thematic exploration of‌ the ⁤protagonist’s relationships
  • Lack of character customization or‌ personalization, resulting in‍ a generic, ‍unrelatable protagonist.
  • Underdeveloped ⁣antagonist, with ⁢unclear ⁤motivations‍ and a frustratingly abrupt ‌conclusion.
  • Insufficient world-building, leaving ⁢the player with unanswered questions about the game’s universe ​and lore.

Where Gameplay Falls⁢ Short Of ​Expectations

Where Gameplay Falls Short of Expectations

There’s a sense of disconnection ⁢between the game’s ambitious objectives​ and its​ actual mechanics. One⁢ of the‌ primary issues lies in the ‍lack ‍of depth⁢ in player progression. As you journey through the story,‌ you’ll have the opportunity to unlock new abilities and upgrades. However, these upgrades feel more like incremental ⁢steps rather ‍than meaningful transformations.

  • Mediocre level ⁤design that often relies on⁣ trial and error rather than ‍strategy​ or problem-solving.
  • No checkpoint system in⁢ place,​ forcing players to ‌repeat significant sections after each failure.
  • The magic⁣ system, while promising, ⁣can ⁢feel unresponsive at times, and its effects lack ‌consistency.

Combat encounters⁤ also suffer from the ​same predictability, often devolving ‍into repetitive⁤ cycles of healing and⁢ melee‍ attacks.​ Enemies​ display ‍little to‍ no complexity in their behaviors, and⁢ battles can feel more‍ like a⁣ hurdle to clear rather than‌ a ​challenge to be overcome.

Enemy Types Unique‌ Behaviors
Brawler None
Looter Mainly ‍serves as a annoyance, steals⁤ minor resources.
Warrior Pursues player more aggressively, ⁢with small⁤ burst of speed.

Opportunities‍ For Improvement In Future Updates

Opportunities for Improvement in Future ⁤Updates

While Behemoth’s core​ concept has the potential ⁣to captivate players, its⁢ current state ⁤falls‌ short of expectations. To elevate ‍the gaming experience, the ‌developers could ‍consider the⁤ following enhancements in future⁤ updates:

  • Optimize Performance: ⁢Reduce ‍loading times‍ and eliminate ⁣frequent framerate drops, ensuring a smoother and ⁤more immersive ⁣experience.
  • Refine ⁣Controls: ⁤Fine-tune the ⁣controls to reduce drifting and improve​ overall responsiveness,‍ making ‌it easier for players⁤ to⁤ navigate ⁢the ⁢environment.
  • Enhance Visuals: Increase the level of ‌detail in environments and⁣ creature models, and consider adding more dynamic​ lighting effects to create a more ​realistic atmosphere.

Additionally, incorporating more ‌features ​to​ increase replayability and depth could ​significantly⁣ improve the overall value of​ the game. This could include:

Feature Description**
Level Editor Allow players to‍ create​ and share ⁣custom levels, promoting community engagement and ‍creativity.
Dynamic ⁣Weather and Time⁤ Cycles Introduce ‌weather and⁤ time of day effects ‌that‍ impact gameplay and environment ⁢interactions.
Multiplayer⁣ Mode Include a co-op or competitive multiplayer mode to‍ engage ⁣players in a ⁤new ​way ⁤and increase the ⁤game’s‌ replay⁤ value.

A Missed Opportunity To ‍Innovate‍ Vr Gaming

A Missed Opportunity to Innovate ‌VR Gaming

As I stepped out of the Behemoth experience, I couldn’t help ‌but feel a sense of disappointment and ⁢what-ifs.⁢ The concept ‍is undeniably great, ⁢with a behemoth to ‍control and a‌ vast ⁢world to explore. However, the ⁣execution ⁢unfortunately falls ​short of expectations. ⁤Here are ⁢just a few features that left me wanting⁣ more:

  • Limited Gesture Controls: The ⁣lack ‍of precise gesture ⁣controls limits ​the immersive experience. You’d ‌expect to ‌be able ‍to ⁢manipulate objects or ⁣swing ‍the behemoth’s fists with finesse, but ⁣instead, it ⁤feels clunky and overly simplistic.
  • Unimpressive Physics Engine: The ⁣physics engine fails to deliver on the promise of⁤ an immersive⁢ VR ⁢experience.‍ The behemoth’s interactions⁢ with ‍the ​environment feel unrealistic and disconnected.
  • Underwhelming Visuals: The PSVR2’s capabilities are underutilized, resulting in subpar⁢ visuals that struggle ⁢to captivate the player’s attention.
Feature Potential Execution
Gesture Controls Game-Changing Limited
Physics Engine Immersive Underwhelming
Visuals Breathtaking Subpar

Despite these shortcomings,​ the potential is undeniable. With​ refinement in these areas, Behemoth ​could have ⁤been⁣ a ​landmark title⁣ for ‍VR gaming.
Room For Better Level ⁣Design‍ And Pacing

Room for Better ​Level Design ⁣and ‌Pacing

The game’s‍ linear design makes ⁤it feel‍ like you’re being funneled through a series of disconnected ⁣environments, rather than⁣ exploring a cohesive⁤ world. ‌This ‌can be⁣ especially frustrating ‌when you stumble upon an area that seems ripe for⁢ exploration,​ only to find that it’s cordoned⁤ off by an invisible wall or a⁣ conveniently placed⁣ obstacle.‍

The pacing issues ⁤are⁢ equally as jarring. ⁤One moment you’re ⁤exploring a mysterious underground ‍temple, carefully piecing together‌ ancient puzzles ‍and uncovering ⁤hidden secrets. ‍The next, you’re thrust into a ⁢high-octane boss battle, with⁣ little warning⁣ or⁣ respite. It’s a jarring tonal shift that⁤ can leave you ‌feeling disoriented ​and ⁢unprepared. Some possible ways to address these ​pacing issues could include:

Varied​ level structures: Incorporate more open-world⁣ elements, such as‍ branching pathways and hidden areas, ⁣to‌ give players a sense​ of agency and ⁣control.
Gradual difficulty curve: Ease ‍players into challenging sections, such as boss​ battles, with increasingly ⁢difficult encounters ⁣and obstacles.
* ⁤ Improved narrative​ flow: Use environmental clues and subtle storytelling to guide ⁤players through the⁣ world, rather than relying⁢ on abrupt transitions ⁣and info​ dumps.

Aspect Recommendation
Level Design Restrictive, ⁤linear Incorporate ​more ​open-world ⁢elements
Pacing Jarring, ⁤disorienting Gradual difficulty‌ curve, improved narrative⁣ flow

Potential In Immersive Underwater Exploration‍ Remains Untapped

Potential in⁢ Immersive Underwater Exploration ⁤Remains Untapped

The⁤ underwater ‍world‌ has always been a source​ of human fascination,‍ with its unexplored depths and mysterious creatures. ‍The ‌potential for immersive underwater exploration is⁣ vast and largely ​untapped, with ⁢possibilities ranging from educational experiences ⁣to thrilling adventures. Advances in VR technology ​have ⁢made it possible to ‌simulate these experiences, ‍but there’s ⁣still a long ​way to ⁣go in ​terms ⁣of execution.

When done well, underwater exploration games‌ can offer‌ players a unique sense of ‍wonder and ​discovery. ‍Here are some features that would take these experiences⁢ to ‍the next level:⁢

  • Realistic⁣ underwater environments, complete with accurate marine⁢ life and terrain
  • Immersive gameplay mechanics, ‍such as swimming and interacting⁤ with objects in ⁤a realistic way
  • Educational content, such as​ information ​about marine life and ecosystems
Feature Importance
Realistic⁣ underwater environments High
Immersive gameplay mechanics Medium
Educational ​content Low

While ⁢some ⁤games ⁤have made⁣ strides‌ in this​ area, there’s still a lot of room for ⁣innovation and improvement. With the right ⁢approach,‌ underwater exploration games could become a staple ‌of the VR genre.

Behemoth Falls Short Of Being A Must Have ‌Psvr2 Game

Behemoth​ Falls Short of Being a⁣ Must Have‌ PSVR2 Game

Beyond the initial⁤ excitement of battling massive ‍creatures,‍ the⁣ gameplay of Behemoth starts ⁣to unravel,‍ revealing‍ a shallow experience. For a ‍game that⁤ promises epic showdowns, the variety of⁢ monsters is‌ surprisingly ⁢limited.⁣ With only a handful⁢ of unique creatures to ​fight, ‍the⁣ novelty‍ wears off ​quickly,⁢ leaving players with ​a repetitive and ⁤uninspiring experience.

Here are some of the areas where Behemoth falls‌ short:

  • Lack of polish in the graphics department,‌ with ‍noticeable pop-in and texture issues that detract ⁤from the immersive experience.
  • Underwhelming soundtrack that ⁤fails to elevate the excitement and tension during battles.
  • Shallow combat mechanics, with too⁢ much repetition​ in battles and⁢ not‌ enough depth or strategy required​ to succeed.
  • No real‌ sense ​of⁢ progression or character development,⁢ leaving players feeling stagnant and ⁢unfulfilled.

The game’s ⁢attempts to mix up the combat with different environments and challenges⁣ are ‌admirable, ⁤but ultimately, it’s not‍ enough ‌to save Behemoth from its overall‍ lack⁢ of⁣ depth and​ polish.

Gameplay Features Execution
Monster Variety
Combat Mechanics
Graphics​ and Sound
Progression and Character Development

Closing Remarks

As the dust settles and the⁣ controller is laid ‍to rest, Behemoth’s innovative‌ promise lingers like an eerie ​whisper ‍in the ‌darkness. This behemoth ‍of a game⁤ (pun intended)‍ swings⁣ for ⁢the fences, its ambitious idea of a primal, hellish world rich in visceral combat and immersive exploration tantalizingly out‌ of ⁢reach. While it stumbles under⁤ the weight‌ of its⁣ own ambition, there’s an undeniable spark‍ that ‌refuses to be extinguished.​ It’s a ⁣fleeting glimpse into the ‌infinite⁤ possibilities that await us on the‌ VR ⁢frontier ‌– ‍a ⁤reminder that even the⁣ most‌ majestic of monsters can falter, but⁢ the roar ⁤of innovation ⁤will forever​ resound.

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